Week 74: Bot animations and interview prep

An animated GIF showing the line-runner bot character in a walking cycle.
Line-runner bot walk animation.


tl;dr: Last week I mostly studied for gameplay-engineer job interviews, but I found a little time to create some new bot animations.


What happened last week?

  • Job hunt:
    • Applied to jobs.
    • Reviewed 3D math and C++.
    • Gained a very basic level of familiarity with the Unreal game engine, and got some custom code working in Unreal.
    • Did a handful of phone screens.
    • Did a couple timed online coding-assessment tests.
  • Bot animations:
    • Create line-runner-bot walking, standing, building, and jumping animations.
    • Update constructor-bot shading to use a grey color that’s more consistent with the new line-runner bot colors.
    • Integrate line-runner bot animations with Godot characters.
    • Create a barrier-bot floating animation.
An animated GIF showing the line-runner bot character in a building cycle.
Line-runner bot repair/build animation.

An animated GIF showing the barrier bot character in a floating cycle.
Barrier bot floating animation.

An animated GIF showing the constructor bot character in a building cycle.
Construction bot repair/build animation.

What's next?

  • I think I'll spend less time studying for interviews and applying to jobs this week.
  • Instead, I'll get back to implementing Meteor Power features!
    • I'll create barrier-bot art, and some new station art.
    • I'll work on my bot-command-queue system.
  • Also, I have a handful of job interviews lined up.


🎉 Cheers!


This is a simple icon representing my sabbatical.

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