Week 22: Smooth ends, transient animations, and very stylish code

Week 21: Tracking music beats along navigation paths and automatic camera pan and zoom

Week 20: Navigation to in-air destinations

Week 19: Dynamic slow-motion and animation-state prediction during navigation preselection!

Week 18: Bypassing run-time physics, rewriting Time, and a new Choreography system

Wibbly-wobbly, timey-wimey: Tracking time in games and Godot

Week 17: Improved trajectory calculations in Surfacer

Godot vs Unity: First impressions with Unity

Ludum Dare 48: The Before Times

Week 16: Learning Unity and Blender in preparation for Ludum Dare 48