Week 53: New Squirrel Away tile art

Week 52: New framework releases

One year in! How's my sabbatical going?

Week 51: Polish and bug-fixing for slippery surfaces

Week 50: Sticking the landing on super-slippery surfaces

Week 49: Character categories and decoupling Scaffolder from Surfacer

Week 48: Variable friction, dynamic max-speed, and collinear neighbor surfaces

Week 47: Annotating surfaces

Week 46: Tile-sets, toast-notifications, and surface-parsing efficiency

Week 45: Rotating the character to match surface slope