An easy Godot proxy pattern with read-only reflection

Week 71: Disablement, health-bars, and tracking stats

Week 70: UX and playability improvements

Week 69: Radial-menus and robust tap-to-select

Game-dev guides and deep-dives

Tap-to-select: Common pitfalls and a robust solution

Week 68: Camera-swaps and level controls

Implementing multi-touch camera controls (with inertia!)

Week 67: Fancy touch controls