Game-dev guides and deep-dives

An icon representing game-dev tutorials: It shows a gear, a light bulb, and a video-game controller.


Game-dev guides and deep-dives

I've written illustrated tutorials covering many advanced game-dev topics.

I've consolidated all of these tutorials into one list here, which hopefully makes things more discoverable.

I've been working on 2D platformers in Godot, but most of these topics apply to any game genre and any game engine.

A line drawing showing a path across surfaces from a human character jumping onto a bug character.

A line drawing showing a human character jumping with a parabolic trajectory.

A screenshot showing individual surfaces that have been constructed from underlying tiles.

A screenshot showing a jump trajectory between surfaces, with corresponding instructions.

A screenshot showing all of the possible edge trajectories in a platform graph, and a path through the graph.

An animated GIF of a recording showing various character-movement behaviors in Surfacer.

"You know what really grinds my gears? Friction.": A meme from the show Family Guy where Peter is shown as the news anchor for a segment called "grinds my gears."

"Tap on the screen": A meme showing a water tap

A meme saying "One does not simply track time".

A pixel-art image of a sleeping cat curled into a circle.

A meme of a car stuck in a tree. It says "You have arrived at your destination".

A diagram illustrating how proxy-pattern dependencies work.

An animated GIF of a recording showing various character-movement behaviors in Surfacer.

A screenshot of the Godot scene editor showing some auto-tiled shapes using my new corner-match autotilig system.

A meme that says "One does not simply create a leaderboard".


🎉 Cheers!


This is a simple icon representing my sabbatical.

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