Week 80: A start on meteor-blocking barriers

An animated GIF of a recording of the new barrier-pylon and barrier-energy animations running within the Godot scene editor.
Starting to work on barriers!


tl;dr: Last week I started working on meteor-blocking barriers.


What happened last week?

Highlights

  • This was another short week for me.
  • And I spent a lot more time trying and failing to diagnose the cause of a BSOD error I am seeing.
    • This has nothing to do with my games, but is really affecting my productivity!
  • I started working on barriers; these will be able to block incoming meteors.

Laundry list

  • Particle effects:
    • Create new explosion particle effects for stations and bots.
    • Create a new particle effect for barriers.
    • Update particle effects for meteor explosions and power-line sparks.
    • Hook-up bot and station explosions.
    • Update meteor explosions and power-line sparks for new art.
  • Barriers:
    • Create barrier-pylon art.
    • Start adding barrier-pylon logic.
  • Miscellaneous:
    • Re-arrange meteor logic into a new subdirectory.
    • Fix an oversight from a recent edge-trajectory validation fix.
    • Cancel active-commands-when-finished and queued-commands-when-started if there isn't enough energy for the command.
    • Fix character position centering.
      • At some point, I somehow updated character positions to be based on their bottom center.
      • But all of my logic assumes that `position` will actually correspond to the center of the character.

What's next?

  • Finish adding the barrier-bot barrier-building mechanic.
  • Add better support for configuring where and when meteors spawn.


🎉 Cheers!


This is a simple icon representing my sabbatical.

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