tl;dr: I participated with a friend in Global Game Jam 2024, and we made a top-down 2D game, which features a ridiculously over-the-top soundtrack, classy AI-powered voiceovers, and only a very tasteful sprinkling of gratuitous fart humor!
The jam
We participated remotely in Global Game Jam, in which we had 48 hours to create our game according to the jam's theme. We created all code, all of the music, some of the sounds, and some of the art over the course of the weekend.
The theme this time was "Make Me Laugh".
It's completely the theme's fault that we were obligated to rely on so much fart humor. Our hands were tied...
Credits
This time around, I worked with just Alden Witt!
- Unreal Engine 5
- Pro Tools for sound and music creation.
- PaperZD plugin for 2D character animations.
- SpriteMancer for particle effects.
- freesound.org for some SFX (others were original).
- Modern Interiors asset pack by LimeZu for the tilesets and enemy characters.
- ElevenLabs for AI voice generation of the narration.
🧑🎤🎸 Special thanks to Candi Carpenter for cowriting/vocals and Aaron Kessler for the blazing guitar solo!
Screenshots
Your default fart. |
A special extra-repelling fart. |
A special lingering fart. |
Retrospective
- It was fun to again work with Alden as he makes amazing sounds!
- I was impressed with how fun the AI voice-over worked.
- The song Alden and Candi came up with for the main sound track is so disproportionately awesome compared to the rest of the game. It's a lot of fun!
- I didn't have any other engineering help this time, so the work-load felt similar to a solo jam.
- Alden did all the tileset and level creation though, and that was a huge chunk of work!
- I knew a bit more about Unreal blueprints this time around, so I felt a lot more like I could be productive, and less like I constantly needed to learn how to use the tools.
- Making AI behaviors is so fiddly! But I already knew that. I'm just still learning all the different knobs and levers I need to know about for Unreal's flavor of AI behaviors...
- Some of the AI still jump-around a bit unexpectedly at times.
- We did a bit more much-needed post-jam work before sharing this one out than I usually do. The gameplay had so many bugs originally.
🎉 Cheers!
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