Out of Time is announced!

Cover art for Out of Time.

tl;dr: Manticore Games just announced the game I've been working on for the last two years!

Our game, Out of Time, is announced! It's an MMO roguelite. I was the lead engineer for most of the core systems—things like matchmaking, game loading, map and location management, friends management, squad management, inventory systems, a ton of UI architecture, a lot of features to coordinate with our Lua systems for content created in the Core Editor (Core is an established platform that Manticore Games made for players to create, publish, and play games), and so very many features that got abandoned along the way!

I left Manticore Games earlier this month, so I won't be around to put the finishing touches on the game. But it should launch soon, and I'm excited to see what people think!

The release date is currently set for September 25th, so mark your calendars!

A screenshot from Out of Time showing the town hub called Infinitopia.
Infinitopia is a safe-haven between time, and where you spend time between runs.

A screenshot from Out of Time showing combat with an ice golem boss.
There are many possible abilities for use during a run.

A screenshot from Out of Time showing players connected by a glowing tether line during combat.
Out of time features a tether mechanic to share buffs between players.

A screenshot from Out of Time showing the world map.
There are many distinct levels in Out of Time.

🎉 Cheers!


This is a simple icon representing my sabbatical.

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