Week 31: Surfacer player configuration improvements and bug fixes on August 09, 2021 code core mechanics design godot organization surfacer weekly update +
Wibbly-wobbly, timey-wimey: Tracking time in games and Godot on May 07, 2021 code core mechanics deep dives godot +
Week 15: Finished platform-graph save/load and started learning Unity on April 19, 2021 code godot gui squirrel away surfacer weekly update +
Week 13: A laundry list of framework fixes, and a couple cool milestones for Inner-Tube Climber! on April 05, 2021 code gui organization scaffolder squirrel away surfacer weekly update +
Week 11: GDC Showcase, and a new Godot-scaffolding framework on March 22, 2021 code godot organization scaffolder weekly update +