Posts

Week 53: New Squirrel Away tile art

Week 50: Sticking the landing on super-slippery surfaces

Week 47: Annotating surfaces

Week 46: Tile-sets, toast-notifications, and surface-parsing efficiency

Week 30: Scene-based player configuration, and keeping state of of scene files

Week 22: Smooth ends, transient animations, and very stylish code

Week 21: Tracking music beats along navigation paths and automatic camera pan and zoom

Week 20: Navigation to in-air destinations

Week 19: Dynamic slow-motion and animation-state prediction during navigation preselection!

Week 18: Bypassing run-time physics, rewriting Time, and a new Choreography system