Posts

Week 82: Barrier polish and new tileset art

Week 81: Barrier bot, go!

Week 79: Snap, boom!

Week 78: Bug bashing

Week 76: New music and displaying queued commands

Week 72: Commands, wandering, and power-line connections

Week 71: Disablement, health-bars, and tracking stats

Week 70: UX and playability improvements

Week 69: Radial-menus and robust tap-to-select

Game-dev guides and deep-dives

Tap-to-select: Common pitfalls and a robust solution

Week 68: Camera-swaps and level controls